Friday, December 19, 2014

Richard Cairne

Greetings one and all!

Today I bring to you the first character I came up with - Richard Cairne. For all characters (creatures and items) I usually come up with a backstory - would be silly otherwise, wouldn't it? And I'm not quite sure how to post the lot of it... first the backstory, then the character card or do it the other way round. I guess I'm otherthinking things a bit here, and  having the stats come first would work out better if you'd just want a quick pre-constructed person to grab and run away with, but as its cthulhu... things are a bit different I feel.
Ah, what am I blabbering about. I'll just post the backstory first and should this not interest you at all... well just scroll down.
Ages of the characters will usually (if not stated otherwise) refer to 1920.

Richard Cairne does go together with my first self-made investigation (name still pending), though the chances that you might encounter him are, let's say, slim.

And finally as a last little disclaimer: The longer I think about the system and the background and the possibilities and and and... the more I notice that I start to bend certain concepts. Not too heavily of course, it's all stuff I consider only minor things, but this might still put purists off. So tread carefully if you're into Gla'aki related stuff and I hope you can forgive me.
Of course people playing in the group I run at the moment should also consider to stop reading onwards from here on out. *hint hint*




Old Man Richard Cairne
Lone member of the cult of Gla’aki in NY

He was once a professor at several British universities, including such names as Cambridge, Oxford or the London University. There he taught geology and literature, whilst his forays into the somewhat wilder aspects of modern biology attracted only little attention as he was considered only little more than an ‚enfant terrible‘ in most cases and thus not taken too seriously by his academic ‚superiors‘.
During his prime around 1892 he conducted various research on different sea-born species of the British Isles in hopes of finding either missing links or something that he would later come to call ‘an aspect of greatness’ in them. The first of the two he never found, yet one of his discoveries would augur the end of his search.
In late 1893 he stumbled upon one of the rare mistakes even a Great Old One might make, if one would even call it such as it lead ultimately to the fulfilment of both entities cravings. (Of course ‘mistake’ is a rather strong word for something that came to be because of the will of the Old Ones. It might have been done on purpose by his cultists for all we know.) What he stumbled upon was a crab impaled on a strangely white, bonelike stick. The crustacean seemed dead enough at first glance but upon trying to pick up this unfortunate specimen it was more alive than it had appeared and quickly vanished into the darker depths of the lake he had been visiting at the time – somewhere in Severn River Valley.
Fascinated and likewise frightened by what he had seen, Cairne took back to London only to return shortly afterwards during the spring of 1894 for an extended 4 week holiday at the lakeside. The village he stayed in seemed normal at first, quiet and somewhat desolate maybe, but it did not deter him. No, it even was rather inviting he felt.
After about a week he discovered another crab impaled on a spike, he later wondered long whether it might have been the same, however this time he took the opportunity to grab the animal and carefully take it along.
The following night he had the first of his dreams.
He only saw a round shape in the mist, something his dreaming mind would not dare to project onto him, and he heard a myriad of voices all calling out his name. They spoke singular and yet in unison.
Still sweating he woke the next morning, the feeling of intense dread lingering on at his side.
But it only spurred him on. Taking the crab from its watery confinement in a small bucket he felt merciful putting it out of its misery. The stick he would not remove, he thought, he would need to see what it had impaled, or rather, how it had managed to miss any internal organ at all.
Just about as was beginning to open the shell, the crab sprung to life again, the nail driven through its little brain not mattering anymore it seemed.
Shocked to his core he almost flung it away. Constraining himself just barely enough, he rather jumped himself back in the end.
Still telling himself his nail must have missed, he took upon a second to finish the job. But this too did not affect the creature. It had refused to die.
It had indeed, until Cairne eventually decided to pull out the bony stick. It felt more like cold rock to the tips of his fingers and as soon as he had wedged it free, the crab dropped dead and cold. Still startled he failed to make the connection at the time, but as it turned out to come, he would not have to.
The following night his second dream followed. This time the nebulous entity spoke. The voice was smothering and the language painful to his very ears. But he still did not see more than the form.
Waking from his uneasy sleep he found himself not in his cozy if cheap bedding but in a cave surrounded by the bleak visages of the villagers. None of them spoke as fear flooded into him. Following his first instinct he tried to jump up and run, to where would not matter, but the many cold white hands reacted too fast, holding him in place. Only seconds later however the tore him to his feet and forced him along what seemed to be the only exit of the cavern.
Then the dread returned.
It was as if he had been here before.
And soon understanding followed, as from the bottom of the liquid darkness that engulfed him he found himself before the grand white terror that was Gla’aki. Spikes protruding from his oval body without limbs, the three eyes watched his newest initiate carefully as one of the many bony pins took aim. The villagers seemed to avert their gazes as the Great Old One thrust the spike into the heart of Cairne.
As the world grew dark he began to dream his third dream. And as he dreamt, so came to him understanding.
After he woke the spike was gone and only a spot of red liquid remained behind, thin lines slowly growing from its center.
He finally knew, this was the true ‘touch of greatness’ he had yearned for, for so long. The grasp of his very existence had changed and during the same year he decided to move to the US in hopes of bringing the teachings of his new master to the new world. Or maybe this was his master’s wish all along...

Ever since he had been teaching geology and biology at the University of NYC to various degrees of proficiency.  
At times he, Cairne, seems almost mechanical in his ways, but the Old One kept enough of him alive to undergo this endeavor to bring his blessing to successfully the New World.
Cairne has not yet aged a day after the incident in the Severn River Valleys which will be abound to attract attention sooner or later, but it would not be of Gla’aki’s concern. He was just a mere puppet in the end, something not dead or alive but caught in a limbo in between.

Unfortunately the Old One has yet been unable to repeat this sudden success with one of his worshippers, also reducing the effectiveness of Cairne in turn (who himself had been unable to bait a student or colleague into researching the Severn River Valley).

Due to Gla’aki mainly taking upon truly undead servants (aka zombies) Richard Cairne’s personality is slowly dwindling. His master will syphon away his intelligence until eventually nothing more than the empty shell of the former professor remains. At this point Cairne will also act solely by the call of his master, whereas at the present he is still more or less independent (although considerably influenced by the Great Old One).
Should Cairne find any success in recruiting ‘new cultists’ for his master, then this process might be slowed down. Or it might not. All will happen according to Gla’aki’s wishes, and his alone.



Richard Cairne, 43(71) – Professor of Geology and Literature (and Biology); Cultist
of Gla’aki
STR  22                  CON  24                SIZ  13                   INT  19                  POW  17
DEX  8                    APP  8                   EDU 21                  SAN  0                   HP 19

Dmg Bonus: +1D6
Weapon:          Fist 70% 1d4+db
Spike of Gla’aki 30% 1d6+db (when a successful roll >10% is made the victim gets impaled and takes an additional 1d6 dmg; should the spike not be removed until the end of the day, the victim, no matter whether alive or dead, will rise as a servant of Gla’aki) – yep he kept the thing from the crab...
Spells: Bait Humans; Bind Soul; Compel Flesh; Contact Gla’aki; Gray Binding; Mental Suggestion
Skills:  Archeology (20%); Art – Literature (73%); Biology (40%); Cthulhu Mythos (55%); Geology (60%); Library Use (47%); Natural History (70%); Occult (38%); Psychology (25%)
Possessions: A single ripped-out page of the ‘Revelations of Glaaki’ discussing it as an aspect of death itself and a few vague connections to Eihort and Shubb-Niggurath (in English). Sanity Loss 1/1D4; Cthulhu Mythos +3 percentiles; half an hour to read and comprehend. 


yup... these kinds of entries will be fairly long

I came up with the character on my own and I apologize if he seems taken from one of the existing books or maybe even a real person - hopefully not an undead one. Just let me know if there is anything up with Mr. Cairne that makes him seem like a rip-off.



Tuesday, December 16, 2014

The Unseen Age of Darkness

Why hello there, I did not expect you so soon.

This will be the first post in a series of several (I hope) about my forays into the world of Call of Cthulhu as a Keeper, as I torment my players with spells, investigations and cultists of my own. Most of these things are for Keepers only I fear. If you, however, should be player (and only that) I would suggest you recommend this page to a friend who is a Keeper and turn away your gaze. The powers described might compell you to do things you might regret.

Concerning myself, I am a young fool who has only recently started dabbling with these forbidden arts and am therefor still prone to making mistakes. Still I will endeavor to share with you what I know and what I have come across. On the designated pages for each topic you will find a collection of links forwarding you to the respective posts on this blog in which the spell, person or whatever it might be, is to be found.

And as a sign of good faith I will share with you a spell I have recently discovered. Just something easy and light to start off with.


Spell – Petrification 

„Touch of Ghatanothoa“

Ingredients: ‚The Moss of Mu‘ (Cladonia fimbriata – Trompetenflechte) ground to powder together with a hand full of small stones
During or directly after casting the spell, the powder needs to be applied to the target.
If the spell was a success (costs at least 5 magic points; 20% starting value for success which can be increased by further 3% per magic point additionally spent – and 1D4 sanity) petrification will begin similar to the effect the Curse of Ghatanothoa has on his onlookers.
A CONx5 roll has to be made. Upon failure the target loses an amount of DEX points according to the body-part in question (though only one roll will have to be made even if the powder hits several parts of the victim’s body). If the DEX of the target reaches 0 he will be completely petrified and his skin will (have) turn(ed) to stone, trapping his consciousness still alive inside the stiff confinement of his/her/its own body (just as the sight of Ghatanothoa would have)
However, as this is only a replica of the effect the pressence of this particular Great Old One would have, this spell might be revocable. As it is only seldom practiced, and even then only under dire circumstance no form of returning those of stone back to those of flesh has been recorded so far.

Body part hit                                                       Amount of DEX lost
Head                                                                                     1D3
Torso                                                                                     1D8
Pelvis                                                                                     1D8
Arms                                                                                      1D4/1D6*
Legs                                                                                      1D6


*the higher dice roll refers to the target’s ‚dominant arm‘ – should there be no such thing, count the lower value in either case. Limbs unlike arms, tentacles or pincers for example, take 1D6 points of DEX loss


Feel free to tinker with it at your own leisure... and risk.