If you have ever created your own character in Call of Cthulhu, or have watched over those who did with the slightly scrutinizing gaze of a Keeper you know of the importance of a character's occupation.
The core rulebook gives you a set to choose from (which should be more or less in sync with your stats) to define the personal traits and abilities of your character to a point where he or she becomes ready for play. It also serves as crucial insight on what your character did before he stumbled upon the secrets hiding in the darkest corners of the Earth and gives a general insight on what he/she is good at and at what not.
The core rulebook also introduces you to the 'anything goes' aspect about this matter. As long as it is an occupation you can follow (and you can agree on 8 fitting skills together with your Keeper) you can use it.
The occupations in said rulebook are fairly generic (and nicely lovecraftian) if fully sufficient, but sooner or later you feel the need to branch out a bit more, or maybe you stumble upon something that catches your eye for long enough so you might what to give it a go inside the game.
(Yes I know that those in the core rulebook are only the tip of the iceberg, I will however work according to the lines and limits I know.)
And this place should be a little collection of ideas I had for additional occupations not found in the core rulebook. Should any of them be found in further supplements please don't hesitate to tell me. If they appear too much like a simple copy I shall remove them for the sake of actually having only 'new' things.
coming soon...
No comments:
Post a Comment
Cthulhu beckons you...